It's its own thing that cribs a lot of little features from all sorts of genres and melds them into something that is (so far anyway) really fun, though it has a steep learning curve. ![]() It's not quite turn based, as all the action happens in real time, but between the action, it's calm and you have time to think and make decisions about what doors to open and how to go about that. ![]() You can direct individual units to do different things, level up, equip, and generally do your best to keep alive. Well, like a turn based RPG, like say.Baldurs Gate, you control a squad that you can manage stats (via leveling and equipment), you can pause to have some breathing room to assess a situation and plan ahead. Some target heroes, some target defenses, some target your crystal, etc, and you do need to be aware of what works best against any given type but you're still going to deal with them all in mostly the same way. There's no point A to point B path you're dealing with, as each floor is completely random and trying to funnel enemies isn't exactly an easy task (though it is possible.) EDIT: To clarify there are different enemy types that each have specific AI's. They're 'dumb' and just kill what they see. But unlike TD games you can't really guide enemies anywhere, or have any real control over where anything will attack, what will attack what, or any nuances over your defenses. You can build automated defenses in each room, that you have power to, and you need to account for the types of enemies that will likely attack and compensate. It does have many TD tropes that you have to be aware of, take advantage of, and adjust to. But it's a much more deliberate exploration game with, to me, an atmosphere that might feel familiar to someone who's played FTL, though they're very different games. But it lacks a lot of the standards in that genre, you don't have direct control over your combat other than a overall "go here" command, there's no in-depth crafting or anything like that. Permanent loss of units, of the game, what might otherwise be a minor hiccup in another game can lead to a chain reaction of fail, ruining everything and causing you to start over with nothing but the personal skills you gained during that gameplay. Well, it certainly has features of that type of game. The result is Dungeon of the Endless, a game that kind of defies easy to nail down genre tropes, making it hard to categorize.ĮDIT: So the devs made their own video which is a better summary than what I typed up way back when. ![]() Witness accounts vary, but there was most certainly some imbibing of beverages. ![]() There was apparently drinking involved too. So, long story short, the developers of Endless Space a pretty looking 4X game (that I have not played) must have saw what the folks at Kerberos was doing with The Pit, a little rogue-like offshoot of their 4X game, Sword of the Stars. Let me give you a bit of information about what this is. Sure sure, but don't let that dissuade you. "Well that's a less than exciting name," you might be saying to yourself. Follow the last few pages of the thread to get more up to date information on the full release of the game.
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